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Question by Asse · Mar 31, 2010 at 07:51 AM · animationbonesharing

Are bone-animation-calculations shared between instances?

From another engine I know the feature animation-sharing, which doesn't mean that several models can have one animation file with different animations, but that bone-calculations are shared for several instances so they're only calculated once per frame. So if you'd share a walk-animation, two (or more) models would walk exactly at the same time.

  1. Is this possible within Unity3D?

  2. If yes, is it even automatically enabled?

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Answer by Lucas Meijer 1 · Apr 02, 2010 at 11:18 PM

If you do things "normally", you do not get "instancing" of your animated character. I know our demo team has been experimenting with this a bit lately, I've asked them to step in and describe what their tricks are in this area.

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avatar image Radazen2 · Nov 24, 2011 at 08:55 PM 0
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Did anyone ever come up with some tips for accomplishing this? I'm trying to optimize a scene with many identical meshes that are animating in unison, and it would be great if they shared the same set of calculations.

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