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Are bone-animation-calculations shared between instances?
From another engine I know the feature animation-sharing, which doesn't mean that several models can have one animation file with different animations, but that bone-calculations are shared for several instances so they're only calculated once per frame. So if you'd share a walk-animation, two (or more) models would walk exactly at the same time.
Is this possible within Unity3D?
If yes, is it even automatically enabled?
Answer by Lucas Meijer 1 · Apr 02, 2010 at 11:18 PM
If you do things "normally", you do not get "instancing" of your animated character. I know our demo team has been experimenting with this a bit lately, I've asked them to step in and describe what their tricks are in this area.
Did anyone ever come up with some tips for accomplishing this? I'm trying to optimize a scene with many identical meshes that are animating in unison, and it would be great if they shared the same set of calculations.
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