Question by
lordsunrise670 · May 04 at 12:10 PM ·
animationanimatorblendshapes
Using blendshapes in animation with LODs
Hello!
I'm trying to make universal humanoid animations using blend shapes for facial expressions
But I ran into a problem with names in the animator
My character models use several LOD levels and the usual bone animation works fine, but the path to the shapes is lost, as a result - the recorded animation works only on 0 LOD of the model on which the animation was recorded
How can this name loss be avoided?
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