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Question by Zehru · Oct 02, 2017 at 07:13 PM · 2d2d gameperformanceperformance optimizationparallax

Parallax moving objects X parallax with cameras

Hello everyone. As the title is saying, I'm here to ask your opinion/knowledge about parallaxing. I would like to know which way has the best performance between:

1- multiple cameras to parallax;
2- objects following camera movement with a smaller speed.

I'm creating a metroidvania(2D exploration game) and I have huge scenarios and lots of objects on each scene, so I started by trying the multiple cameras idea, but I'm not sure if it's the best way of doing it.

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avatar image zero_null · Jan 02, 2018 at 12:37 PM 0
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well, I hope you got the answer yourself by this time. Did you tried messing around with the camera z-axis so that it creates a nice zoom effect ?

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