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Question by $$anonymous$$ · Oct 02, 2017 at 02:31 PM · terrainshadersshader programminguv mappingterraintexture

Fixing terrain tiling

This is probably the oldest question in the book, but it’s 2017.1.1 and all the solutions I’ve found online so far are for Unity 5 or 4.

Massive terrains with painted textures have evidence of tiling from far away. I’ve seen cheap solutions online like mergin the texture with another one or hiding the tiling with props. I don’t want that, because I need large open plains of the same texture.

What I’m looking for is a solution similar to one I saw online: he made a shader that took the texture and replicated it over itself at random sizes to reduce tiling. How can I make a new terrain material that does this or something similar to this?

Edit: example solution in UE https://docs.unrealengine.com/udk/Three/TerrainAdvancedTextures.html

Free solutions are appreciated.

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Answer by Cuttlas-U · Oct 02, 2017 at 03:49 PM

hi; u can easily do it with Shader forge" plugin; i did it once before and it was working so well; but u need to buy that plugin ;

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