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Question by BenP_Leda · Oct 02, 2017 at 01:50 PM · input.getaxiscontrollers

Xbox controller start button not working

I'm having trouble with setting up the input axes for the start button on the Xbox360 controller - the game I'm working on is a local multiplayer, so I need to be able to determine on which controller the start button was pressed.

The other buttons (A, B, X, Y) seem to work with no problem - I can set them up in the input settings as "joystick [x] button [y]", where x and y are the appropriate controller index and button mapping. But the start button does not seem to work unless specified as "joystick button 7" ie: I cannot specify the controller index, and so when the button is pressed, I cannot identify on which controller this has happened.

Can anyone advise on a work-round for this, and whether or not this problem remains with Xbox One controllers?

Thanks

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Answer by officialbabblebytes · Oct 02, 2017 at 03:39 PM

What you could do is go to your input inside project settings section, create a button that only reads from one joystick (by changing read from all joysticks option to joystick 1) and then call it as normal (Input.getbutton())

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avatar image BenP_Leda · Oct 02, 2017 at 08:24 PM 0
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Not quite sure I understand where you're going with this... I need to know which controllers have had the start button pressed so I can make sure that only active controllers are read from during the game. So if controllers 3 and 4 are being used by the players, controllers 1 and 2 are not read from for things like arena selection, UI menus etc...

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