- Home /
Building Project that contains .NET dependencies with Travis CI
Hey guys, like the title says, I am bashing my head trying to figure out why my Unity Project locally detects dependencies but constantly fails on the cloud.
I included my Travis builds below, where you can see that the builds only fail as soon as I include System.Abstractions.IO, which is a .NET dependency. The compile error is:
Assets/Scripts/Editor/MyTests.cs(6,19): error CS0234: The type or namespace name Abstractions' does not exist in the namespace
System.IO'. Are you missing an assembly reference?
https://travis-ci.org/ModestosV/unity-ci-test/builds
I'm at a point where I have no clue how to get Unity, Travis, and .NET to play well together, any help would be GREATLY appreciated.
Your answer
Follow this Question
Related Questions
Managed Plugin with System.Device assembly gives error 1 Answer
Import Cinemachine Plugin to an offline project 0 Answers
c# .dll and a target .NET framework to use in visual studio build 1 Answer
Manged plugins access scripts 1 Answer
Anyway to workaround .NET 4.0 framework outside/inside Unity? 1 Answer