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Question by PandalitiGD · Oct 02, 2017 at 05:42 AM · unity 52dtextnot working

using UnityEngine.UI; 'Not necessary' although I need to use 'Text' and '.text'. Also unable to drag-and-drop the Text from my canvas into the 'text' slot.

I am confused as to why VS is telling me that UnityEngine.UI isn't necessary although I need to use aspects of it for the text in my game.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class TextBoxManager : MonoBehaviour {

 public GameObject textBox;

 public Text theText;

 public TextAsset textfile;
 public string[] textlines;

 public int currentLine;
 public int endAtLine;

 public PlayerBehaviour player;

 // Use this for initialization
 void Start()
 {
     player = FindObjectOfType<PlayerBehaviour>();
     theText = GetComponent<Text>();

     if (textfile != null)
     {
         textlines = (textfile.text.Split('\n'));
     }

     if(endAtLine == 0)
     {
         endAtLine = textlines.Length - 1;
     }
 }

 void Update()
 {
     theText.text = textlines[currentLine];
 }

}

In this script the points where I have written '.text' do not work. I have done some investigation into this as I have used this script before on another project, but on the other project VS does not call 'UnityEngine.UI' unnecessary. Also: Dragging and dropping the UI Text I am trying to use into 'theText' (Which is what I have named the Text) does not work and I am not sure why as this object does have the Text component attached.

alt text

I have no idea whatsoever to why it may not be working and some help would be ever so much appreciated, Thanks.

textproblem.jpg (69.5 kB)
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Answer by Hellium · Oct 02, 2017 at 07:07 AM

I guess you have in your project, one of your classes named Text. Use the full name of the Unity's Text class as follow :

 public UnityEngine.UI.Text theText;
 
 // ...
 
 theText = GetComponent<UnityEngine.UI.Text>();
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avatar image PandalitiGD · Oct 02, 2017 at 07:15 AM 0
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I love you so much right now. I thank you a million times. <3

avatar image Hellium PandalitiGD · Oct 02, 2017 at 08:09 AM 0
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Haha! Glad I helped ;) In Unity, there is a rule of thumb advising against na$$anonymous$$g your custom class the same as Unity's classes.

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