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How to make proper tanks?
Haven't seen an answer or anything like a proper answer on how to make tank tracks. Take games such as World of tanks. How do they have tracks in the game?????? I see few videos who simply just use texture scrolling, but also few who use actual tracks that have fully functional physics.
Answer by luxon001 · Oct 01, 2017 at 05:45 PM
Having actual tracks would take too much Computer resource and therefore cause lag. Actual tank tracks could be an option if you intend to have just 1 or 2 tanks and a rather small map. i havent played WOT so i wouldnt Know how do they work. the best way to make tank tracks would be to add a Wheel collider to each wheel (or every 2 wheels, depends on the amount and track type) and an emtpy gameObject that would serve as a bone to bend the treads (they need to be skinned in a 3d modelling tool first) while the tread scroll a texture as if they were moving. The texture scroll can look very realistic with a heightmap attached.
You could make an animation with individual segments but the treads would seperate if bent too much (or just having no bend). So basically, texture scroll with Wheel colliders and canvas.
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