Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Koosha_Esmaielzadeh · Apr 29, 2016 at 02:12 PM · unity 5addforcebetweenmove object

detect whether a gameobject has passed through two others,

I am developing a game which consist of three balls. How can I find out if one of them has passed through the two other balls ? The balls are on a 2D screen. I want to call a function after one of them is passed and right after all the balls are stopped.,

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by MrDiVolo · Apr 29, 2016 at 03:15 PM

Consider using the OnTriggerEnter (and/or OnTriggerExit) method, to detect the objects entering each other. Then a script attached to each of them, that looks something like this;

 public class Ball : MonoBehaviour
 {
     private Ball m_lastCollision;
     private bool m_colliderBoth;
 
     public void OnTriggerEnter(Collision p_collision)
     {
         Ball ball = p_collision.gameObject.GetComponent<Ball>();
 
         if (ball != null)
         {
             if (m_lastCollision == null)
                 m_lastCollision = ball;
             else if (ball != m_lastCollision)
             {
                 m_lastCollision = ball;
                 m_colliderBoth  = true;
             }
         }
     }
 }

The above script stores a reference to the last object with a Ball script attached to it that collided with this object. As well as a boolean to determine if both objects have been collided with, determined by if the m_lastCollision is not null and not equal to the current ball being collided with.

If you still need to balls to collide with other objects, you'll need to consider Collision Layers to allow the balls to pass through each other, whilst still colliding with other objects in the scene.

Hope this helped.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to set rigidbody velocity and angularVelocity to Vector3.zero over time? 1 Answer

Having a OnTriggerEnter make another gameobject Add Force in UnityScript. 1 Answer

Instantiated Prefab no Rigidbody2D on Update function 1 Answer

Unity 2017.1.0f3 AddRelativeForce Undefined error 1 Answer

Sphere with AddForce or Velocity not moving 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges