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Question by $$anonymous$$ · Oct 01, 2017 at 12:09 PM · 2dcollisionpanelif statementvoid

Panel Activation via If Statement Issue

I have this code going on:

 void OnTriggerEnter2D(Collider2D other) 
     {
         if (other.gameObject.CompareTag ("PickUp")) {
             
         }
 
     }

I can't figure out what code to put inside my if statement to activate my panel with the name "Panel". Any ideas?

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