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Question by Helical · Oct 01, 2017 at 09:00 AM · assetbundlescriptableobjectcompatibilityversions

Asset Bundle Scriptable Object compatability, Can I modify / change the SO ?

Suppose I have made an asset bundle from a Scriptable Object Asset, Only Native Unity Assets, And other SO, no code or functions inside the SO.

Can I change / modify the SO? what future actions to the SO will break the adaptation between the SO in the Asset Bundle and SO in the client version?

Will changing the name / namespace of the SO break the compatibility?

Will adding / removing new Assets to the SO break compatibility?

Will changing the order of Assets break compatiblity?

Will updating Unity or anything else ever might break the compatibility of the SO?

And while we are at it, How does it work? How does Unity know what MonoBehaviour / ScriptableObject an AssetBundle contains?

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