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Question by unity_5OOQMqBpnrrSqw · Feb 16, 2018 at 01:14 PM · c#3dmovement script

I am having a problem with my 3d tdf enemy movement code. C#

Assets/Scripts/EnemyMovement.cs(4,14): error CS0101: The namespace global::' already contains a definition for Enemy'

This is the error I have founded when designing my tower defense game. I seem to have found nothing besides this one error appear so far. Here is the current state of my code.:

using UnityEngine; using System.Collections;

public class Enemy : MonoBehaviour {

 public float speed = 10f;
 public float smooth = 2f;

 private Transform target;
 private int wavepointIndex = 0;

 private Object waypoint;

 void Start()
 {
     target = Waypoints.points[0];

     InvokeRepeating("nextWaypoint", 0f, 0.5f);
 }


 void Update()
 {
     Vector3 dir = target.position - transform.position;
     transform.Translate(dir.normalized * speed * Time.deltaTime, Space.World);

     transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth);

     if (Vector3.Distance(transform.position, target.position) <= 0.4f)
     {
         GetNextWaypoint();
     }
 }

 void GetNextWaypoint()
 {
     if (wavepointIndex >= Waypoints.points.Length - 1)
     {
         Destroy(gameObject);
         return;
     }

     wavepointIndex++;
     target = Waypoints.points[wavepointIndex];
 }


}

I think that my error is located within the first few lines of code. I could however be completely wrong.

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Answer by yummy81 · Feb 16, 2018 at 01:27 PM

Somewhere else in your project files there is a class called Enemy. Just rename it.

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