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Question by thegtsolo2010 · Nov 14, 2011 at 09:18 PM · ai

AI is over floor When player jump

THis is my AI that i use
When player jump AI is over floor how to set them not over floor

IN JAVA SCRIPT AI2.JS

var player: Transform;

private var distance: float;

private var currentwaypoint : int;

var waypoint : Transform[];

var target : Transform;

function Start() { player=GameObject.FindGameObjectWithTag("Player").transform; }

function Update () {

distance=Vector3.Distance(transform.position,player.position); }

if (distance <=1.5f) {

}

else { transform.rotation= Quaternion.Slerp(transform.rotation,Quaternion.LookRotation(player.position-transform.position),Time.deltaTime*4); transform.Translate(0,0,.05f);

}

}

Thank you for ALL answer

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Answer by Stradagee1 · Nov 14, 2011 at 10:50 PM

I ran into a similar problem when creating the AI script my game. After trying your code in my own scene, I changed the inside of your else block to look like this:

 var direction = target.position - transform.position;
 direction.y = 0;
 if (direction.magnitude < 0.5) {
     return;
 }
 
 // Rotate towards the target
 transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.LookRotation(direction), 4 * Time.deltaTime);
 transform.eulerAngles = Vector3(0, transform.eulerAngles.y, 0);

 // Modify speed so we slow down when we are not facing the target
 var forward = transform.TransformDirection(Vector3.forward);
 
 // Move the character
 direction = forward * 10;
 GetComponent (CharacterController).SimpleMove(direction);

For the above to work, you'll need to add a Character Controller to your AI. The reason it works as opposed to what you did, I think, is because SimpleMove takes into account whether or not the transform is on the ground, so it can simulate gravity.

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avatar image thegtsolo2010 · Nov 15, 2011 at 02:56 PM 0
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IT CAN USE

THAN$$anonymous$$ YOU Stradagee

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