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Question by rodrigozol · Jul 11, 2013 at 01:36 PM · variableaccess

C# access another C # without using "GetComponent"?

Is that possible a C # access a variable in another C # without using "GetComponent"? Making the same way as is possible in JavaScript, which simply just put the script name + variable name (static). My problem is, I have a scene with a C# that should update a variable in another C# on a GameObject in another scene. I looked for a way to direct access from C # but not found. Thank tips.

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Answer by fafase · Jul 11, 2013 at 01:53 PM

 ScriptName.member

works also in C# but it is static. UnityScript has the exact same functioning, you were just using static variables.

For instance members, use GetComponent

Make sure you know what static is before using it.

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avatar image rodrigozol · Jul 11, 2013 at 06:09 PM 0
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Wow! Simple like this: public static int carPower = 10;(On C#) or static var carTorque: int = 66; (On Java). Just putting the scripts on different folders.

avatar image fafase · Jul 11, 2013 at 11:43 PM 0
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Yes but understand that if you place that script on different cars they all are having the same speed.

 One variable to rule them all (Epic voice). 

For all car to have their own speed you need an instance member that you have to access using GetComponent.

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