Question by 
               Leopleurodon · Sep 30, 2017 at 03:26 PM · 
                vrlookatspriterendererrotation axis  
              
 
              2D-Sprites Face VR-Camera + Custom Rotation
I have a VR camera and 2D-Sprites moving around it in 3D Space. When I use transform.LookAt(targetCamera.position);, they always face the camera properly BUT I can no more specify rotation around the Z-axis (As shown here with the jellyfish).
Is there a way to use LookAt while still being able to modify z-axis rotation values in the inspector?

 
                 
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