A way to make the player get punished when standing still?
So i have a simple game that basically makes the player push down the enemies to get points. I also turn down the mass for the enemies to make it easier for the player to do so. My problem is, The player can just stand and wait for a lot of enemies to spawn then basically just make it so that the enemy fall down the slope. Making them get easy points. So my question is, Is there a way to make it so that when the Player is standing still, It's Mass (Rigidbody) and the Scale (Transform) of the Player gets down? Then get the original value of the mass and rigidbody slowly back when Player starts moving?
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