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Question by 240Werewolf · Dec 06, 2015 at 02:49 PM · teleporting

Can someone help me with this code? I'm trying to make my player enter/exit a building by colliding with a plane and this doesn't seem to work.

This is the code I used as a component in my player: using UnityEngine; using System.Collections;

public class EnterRoom : MonoBehaviour { public string tagName; public StringValue getMapName; private string sceneName; public Animator anim;

 void OnTriggerEnter (Collider col)
 {
     if(col.gameObject.tag == tagName)
     {
         StartCoroutine("EnterOrExit");
     }
 }
 
 IEnumerator EnterOrExit ()
 {
     sceneName = getMapName.text;
     anim.SetBool("isFading", true);
     yield return new WaitForSeconds(0.5f);
     anim.SetBool("isFading", false);
     Application.LoadLevel(sceneName);
 }

}

This is the code I used as a component in the plane: using UnityEngine; using System.Collections;

public class StringValue : MonoBehaviour { public string text; }

I tagged the plane as a "Building", selected the Tag Name to "Building" under the EnterRoom component, and set the Get Map Name as Plane (String Value). I don't know what else to do.

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