render order issue with Images and Sprites
Game Object A
z value = -30
Has [Image] Component
Has [Canvas Renderer] Component
Game Object B
z value = -1
Has [Sprite Renderer] Component
Has [Canvas Renderer] Component
Game Object B is rendered on top of Game Object A.
My Question: Why?
Additional Info:
When Game Object A is set to have z value = -32, it gets rendered on top.
To top it off, every other Game Objects with [Image] Component are also rendered on top despite their z values.
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