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Question by Nickymouse · Apr 04, 2016 at 05:02 AM · scripting problembeginnercomponents

If several BoxCollider attach to a gameObject, how to differ them?

Hello, i created a Cube and adding several BoxCollider to it, but each of them for different effect(front, side, back). I know there is a method called "transform.GetChild(Index)" for searching a specific Child object, i have tried creating several Child object respectively responsible for one Collider, but i think this is kinda clumsy. Is there are some similar method like "transform.GetChild(Index)" which is for searching component?

Thank you so much.

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