- Home /
 
               Question by 
               Eversmann · Mar 29, 2019 at 02:42 AM · 
                unity 5rotationimportblender-exporting  
              
 
              Blender exported sword distorts on rotation when set as a child object
As the title says, I tried everything I could think of (I applied the rotation, scale and location in Blender) but still if I put the sword as a child of an object it will distort when rotating it on the Z axis. Here's a screenshot of inside Unity and Blender export page.


               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Player rotation issues (Player returns to default forward rotation after releasing keys) 1 Answer
Scripting Help(C#): Make object face a direction based on rotation of another 1 Answer
Rotating a 2D sprite(Ring) in a fixed position 0 Answers
How to rotate an object like item inspection when entering a trigger? 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                