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Question by yugu · May 03, 2018 at 12:30 AM · crashcrashingcrashreportlogging

crash report cannot catch segfault in unity/IOS

I have been trying to implement a feature where you can crash the game with a single click and get the custom crash reports next time you enter. The problem is that now I can crash the game with seg fault, yet it's not caught in the CrashReport provided by unity. code to crash

 System.Runtime.InteropServices.Marshal.ReadInt32(IntPtr.Zero);

using .net 3.5; unity 2017.3.1p1 crash report enabled

         PlayerSettings.enableCrashReportAPI = true;
         PlayerSettings.actionOnDotNetUnhandledException = ActionOnDotNetUnhandledException.Crash;
         PlayerSettings.logObjCUncaughtExceptions = true;

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