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Changing Gravity direction towards rotating floor
Hi, I'm working on a project where I have a floor which has some objects above it. These gameobjects have rigidbody and gravity, however the floor changes its rotation on the play and I want gameobjects above it to have somehow a local gravity based on the axis on this floor. I know I can add a force towards the floor to simulate the gravity but for some other logic in the game I can't do that and I want to change Physics.gravity vector to achieve this result.
I'll appreciate if you can help me with this.
Thanks
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