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Question by frufiGuild · Jan 17, 2017 at 12:58 PM · prefabspawn

Spawn Prefab on double touch

Hello , can you help me please to write code for spawn object on double touch on the screen^ Thank you :3

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avatar image frufiGuild · Jan 17, 2017 at 01:04 PM 0
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to spawn object on the double touch position ^ ^

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Answer by Dibbie · Jan 17, 2017 at 02:29 PM

You can use Touch Count to get the number of times the screen was tapped - alternatively you can also code your own "tap count", with a int variable and Update to reset the touch counts.

So that idea might look like:

 //C#
 
 //public variables
 public GameObject myPrefab;
 
 //in Update()
 if(Input.touchCount >= 2){
 //create a game object from the referenced prefab, and assign it to a temp game object variable to access the new prefabs variables and classes/scripts
     GameObject newPrefab = (GameObject) Instantiate(myPrefab);
 }

or:

 //C#
 
 //public variables
 public GameObject myPrefab;
 public float resetTime = 0.45f;
 private float passedTime;
 public int tapCount; //this can be set to private, and will be updated automatically by the script
 
 //in Update()
 if(Input.GetMouseButtonDown(0)){
     tapCount++; //every time the mouse is pressed down, add onto the tap count
 }
 
 if(tapCount > 0){
     passedTime+= Time.deltaTime; //increase the time passed since the last tap, per second
 
 //reset the tap count (and passed time) 
 if(passedTime >= resetTime){
     tapCount = 0;
     passedTime = 0f;
 }
 
 } //end bracket: if(tapCount > 0)
 
 if(tapCount >= 2){
 //create a game object from the referenced prefab, and assign it to a temp game object variable to access the new prefabs variables and classes/scripts
     GameObject newPrefab = (GameObject) Instantiate(myPrefab);
 }


Hope that helps.

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Answer by frufiGuild · Jan 17, 2017 at 05:04 PM

thanks :3

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