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Question by frinlanz28 · Sep 27, 2017 at 10:11 AM · c#positiondrag-and-dropevent triggering

how can i create if statement to setacvite a gameobject, if the 2 game object has been dragged in a same position. i tried event trigger but my scripts didnt work

public void OnDrag (PointerEventData eventData) {

     transform.position = Input.mousePosition;
 }

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Answer by tormentoarmagedoom · Sep 28, 2017 at 09:00 AM

Good day.

I recommend you to use OnTriggerStay() to detect it, and SetActive(false) or Destroy it.

OnTriggerStay will be executed every frame that the collider of the bameobject that contains the script touches the collider of a gameobject called ObjectColliding. An example for OnTriggerStay() :

 void OnTriggerStay(Collider NameYouWant)
 // NameYouWant is the name you give to the collider that will collide with the GameObject containing this script
  {
 GameObject ObjectColliding = NameYouWant.gameObject;
 //Now you can do what you want, you have the gameObject containing this Script, and the    GameObject called "ObjectColliding". You can select what object is colliding using a "if" sentence

 if (ObjectColliding.name.contains ("Player"))
   {
    //Do something
   }
  }

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avatar image frinlanz28 · Sep 28, 2017 at 10:38 AM 0
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i tried event trigger but my scripts didnt work, can you give me an example codes?

avatar image tormentoarmagedoom frinlanz28 · Sep 28, 2017 at 02:21 PM 0
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Extended answer

avatar image tormentoarmagedoom frinlanz28 · Sep 28, 2017 at 05:52 PM 0
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Acept the answer as correct please :D

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Answer by MontyPython · Sep 28, 2017 at 10:50 AM

You could make the 2 gameObjects set a bool to true and have the if statement in Update() to check for the bools to be met.

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avatar image frinlanz28 · Sep 29, 2017 at 02:37 PM 0
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can have a sample codes?

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