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Question by belive_in · Nov 17, 2015 at 02:02 AM · serverserver-hosting

UNET5.1.3 ,when i run client ,appearing debug CRC Local Dump Player_ID : 0 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

After I run a server,I run a client ,appearing debug :"CRC Local Dump Player_ID : 0 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()" ,CRC Local Dump Player_Health : 0 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() and so on,i want to know why appearing the case, another question that After I run a server,I run a client then client appearing debug:badMessage ,at once return the Menu button oppoin , after a period of time, i run a client that is ok .who can help me?Tank You

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avatar image meat5000 ♦ · Apr 13, 2016 at 06:32 PM 0
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I think this could be log messages from using the Client attribute. If this is the case then using ClientCallback ins$$anonymous$$d of Client will have the same effect without the log. There is also one for Server.

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Answer by yafo_unity · Dec 08, 2016 at 07:36 AM

Now, I have encountered the same problem with you, I would ask you how to solve the problem, thank you

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avatar image yafo_unity · Dec 08, 2016 at 07:37 AM 0
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1540334571@qq.com This‘s my email

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Answer by Dominic12 · Nov 11, 2019 at 09:00 AM

Any solution?

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