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Question by Jimminer123 · Nov 21, 2017 at 08:11 PM · animationmovementplayer

How can I add Animation to this player movement script? or do I have to create a totally new one?

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Animations;

public class PlayerMove : MonoBehaviour {

 public float moveSpeed;
 private Rigidbody myRigidBody;

 private Vector3 moveInput;
 private Vector3 moveVelocity;

 public GunController theGun;
 private Camera mainCamera;

 public bool useController;

 static Animator anim;

 


 // Use this for initialization NOT FOR ACTUAL SCRIPT
 void Start()
 {
     myRigidBody = GetComponent<Rigidbody>();
     mainCamera = FindObjectOfType<Camera>();

     anim = GetComponent<Animator>();
 }

 // Update is called once per framee
 void Update()
 {
     moveInput = new Vector3(Input.GetAxisRaw("Horizontal"), 0f, Input.GetAxisRaw("Vertical"));
     moveVelocity = moveInput * moveSpeed;

     

    

     //Rotate with Mouse

     if (!useController)
     {
         Ray cameraRay = mainCamera.ScreenPointToRay(Input.mousePosition);
         Plane groundPlane = new Plane(Vector3.up, Vector3.zero);
         float rayLength;

         if (groundPlane.Raycast(cameraRay, out rayLength))
         {
             Vector3 pointToLook = cameraRay.GetPoint(rayLength);
             Debug.DrawLine(cameraRay.origin, pointToLook, Color.blue);

             transform.LookAt(new Vector3(pointToLook.x, transform.position.y, pointToLook.z));
         }
         if (Input.GetMouseButtonDown(0))
             theGun.isFiring = true;

         if (Input.GetMouseButtonUp(0))
             theGun.isFiring = false;
     }





     //Rotate with Controller
     if (useController)
     {
         Vector3 playerDirection = Vector3.right * Input.GetAxisRaw("RHorizontal") + Vector3.forward * -Input.GetAxisRaw("RVertical");
         if (playerDirection.sqrMagnitude > 0.0f)
         {
             transform.rotation = Quaternion.LookRotation(playerDirection, Vector3.up);
         }
         if (Input.GetKeyDown(KeyCode.Joystick1Button5))
             theGun.isFiring = true;

         if (Input.GetKeyUp(KeyCode.Joystick1Button5))
             theGun.isFiring = false;
     }
 }
 void FixedUpdate()
 {
     myRigidBody.velocity = moveVelocity;

    

 }

 

}

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