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This question was closed Sep 27, 2017 at 02:47 PM by SharkoFR for the following reason:

The question is answered, right answer was accepted

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Question by SharkoFR · Sep 26, 2017 at 05:05 PM · unity 5float

Float superior or inferior not working

Hi

 public class SystemStuff : MonoBehaviour {
     public int Hourtxt;
     public Text text1;
     //public Text text2;
     public Text betatxt;
     public Text DayText;
     public float HourTestText;
     public string HrString;
     public float Hr;
     public Text timetext;
     public int DayHour;
 
     // Use this for initialization
     void Start () {
 
 
         Debug.Log(System.DateTime.Now.Hour +"." +System.DateTime.Now.Minute);
         Debug.Log(System.DateTime.Now.DayOfWeek);
 
     }
     
     // Update is called once per frame
     void Update () {
 
 
         if (Hr >= 8.10 && Hr <= 9.4)
         {
             Hourtxt = 1;
         }
         else
         {
 
             Hourtxt = 0;
 
         }


When Hr is under 8 HourTxt is set to 0 but when Hr = 8.1 Hourtxt = 1 but i want that HourTxt is set to 1 only when Hr > 8.10

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Best Answer

Answer by SharkoFR · Sep 27, 2017 at 02:46 PM

I find a way to do this, my error was that i take 04 for 4 and in decimal 4 = 40 so i made a string.format to transform 4 to 04.

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