Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Yetter · Jan 20, 2016 at 03:54 AM · alphafadeco-routine

Coroutine, object alpha fade in

Hey, writing a script for my shields, they should only be visible when triggered by a collider. working in c# so I've written it into a coroutine, after all my experimentation this was the only way I could make it work. It works but the problem is that the animation only triggers once even though the shield is still active after its been hit. I can keep on firing and the shield lose health but the animation will only trigger the very first time. Pretty new to coroutines and have no idea what an IEnumerator is or how yield is suppose to work but heres my code, hope someone can help

public class ShieldScript : MonoBehaviour {

 public float fadeRate;


 void Awake () {
     gameObject.GetComponent<Renderer> ().enabled = false;
 }


 void Update () {

     if (gameObject.GetComponent<Renderer>().enabled) {
         StartCoroutine( shieldFade());

        }

     }
        

 IEnumerator shieldFade(){
     Color textureColor = gameObject.GetComponent<Renderer> ().material.color;
     gameObject.GetComponent<Renderer> ().material.color = textureColor;
     Debug.Log (textureColor.a);
     textureColor.a += fadeRate*0.01f;
     gameObject.GetComponent<Renderer> ().material.color = textureColor;
     if (textureColor.a >= 0.1f) {
         gameObject.GetComponent<Renderer> ().enabled = false;
         yield break;
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

36 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Lerp frm opacity does't reveal material 0 Answers

How i can check alpha level (RGBA) an UI obj? 1 Answer

Add contrast to projector/light? OR add fade in/out to projector/multiply 1 Answer

How can i use UI Mask to get a soft fade? 0 Answers

Transparent Shader Ignores Background 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges