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World Space Canvas renders over everything : Vive Focus 3
I am having a problem in builds of my application, where on restart of the app in the headset a world space canvas renders over everything else in the scene. (not consistently). I cannot seem to replicate the problem in the editor.
Things I have tried to fix the problem:
Changing the sorting layer of the canvas
Changing the layer the canvas is on from UI to Default
Putting the canvas in a sorting layer
Other maybe helpful notes:
it only happen when the user is about 3 feet away from the UI, then it just disappears completely (this only happens when the bug is happening)
I am working in Unity 2021.2.11.f1- URP Using Vive Wave XR Plugin 4.3.0-r.5 and the Vive Focus 3 headset.
Answer by alexjonesprogramming · Apr 26 at 07:03 PM
It seems like setting the canvas layer order to -1 has solved the problem for now.