A shader to tile portions of an atlas
Hello,
We combined all our 3D models' textures in one texture, and we're using the same material for all the models.
Now, we want to reduce the size of this texture, and we're looking for a way to make each side repeat its own texture. In other words, instead of combining the whole textures, we only combine repeatable portions, and then we want each facet to tile its appropriate portion of the texture.
Does anyone know how this could be done? Or maybe a useful asset that can do that?
Any help is appreciated.
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