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Question by jybjkjlkj · May 14, 2019 at 10:39 PM · transformjumpbool

Can't jump in diagonal

Hello, There is my problem ,I wrote a script to move my character, i can jump if i go in straight direction but in diagonal my character doesn't want, except with arrow keys up+right.

void FixedUpdate() { jump();

      Vector3 camForward = cam.forward;
      Vector3 camRight = cam.right;
      
      float moveHorizontal = Input.GetAxisRaw("Horizontal");
      float moveVertical = Input.GetAxisRaw("Vertical");
      Vector3 movement = (moveHorizontal * camRight + moveVertical * camForward); //new Vector3(moveHorizontal, 0.0f, moveVertical);
 
      movement = movement.normalized * Time.deltaTime * speed; 
 
      if (movement != Vector3.zero) 
      {
 
          Debug.Log("I walk");
           isMoving = true;
 
          if (isGrounded) { 
              transform.Translate(movement, Space.World);
              
          } 
          transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(movement.normalized), 0.2f);
 
          if (isGrounded == false )
          {
              Vector3 gravite = new Vector3(0.0f, -0.01f - (vitesseAcceleration), 0.0f);
              transform.Translate(movement + gravite , Space.World);
              Debug.Log("WALKKK");
              
              vitesseAcceleration += 0.01f;
          }
      
          }
              
      } 

} Jump does a raycasting to check if is grounded but it works, i thought it could be a problem with rigidbody because i used rigidbody.addForce(jumpForce, Force.Impulse); but now i use only translation on my transform but the problem remains. All works, jump in any direction just if i move in diagonal like arrow keys : Up+ Left Bottom+Left and Bottom+right Maybe because of one of input ,i honestly have no clue

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Answer by zeropointblack · Jun 21, 2020 at 01:01 PM

this one too. me as well. same deal. what gives? seems not too many people are running into this issue. hmm....

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