some sprites are turning transparent while using a normal map and others don't
Been trying to practice some lighting techniques and so recently I've been trying to learn to use normal maps with sprites. But my character sprite shows up transparent while the campfire sprite I have works as intended.
I the campfire normalmap and light are made more intense in this image to better show the difference. I've double checked over and all the material and sprite settings between the two are the same.
screenshot-2020-12-15-135742.png
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