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Question by ajaybhojani · Sep 25, 2017 at 05:09 AM · unity 5networkingmultiplayerbroadcastmessage

Change broadcast message UNET local network

Hello, Developing offline multiplayer networking game. Using Network discovery component for message broadcast. Want to change data passing in broadcast message, I can change data and getting data but data is not getting reset. Broadcast data is getting appended with previous one. Is there any solution or any other way to sort out ?

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