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Answer by hoanhunguyen · Mar 01, 2012 at 08:27 AM
I am new to Unity 3d and my English is not very good. I am still having the same problem that you see described above. I want to write an application to send a message to the Mobile IOS. After some research I found Java code:
private void sendSMS(String phoneNumber, String message){
String SENT = "SMS_SENT";
String DELIVERED = "SMS_DELIVERED";
PendingIntent sentPI = PendingIntent.getBroadcast(SMS.this, 0, new Intent(SENT), 0);
PendingIntent deliveredPI = PendingIntent.getBroadcast(SMS.this, 0, new Intent(DELIVERED), 0);
//---when the SMS has been sent---
registerReceiver(new BroadcastReceiver(){
@Override
public void onReceive(Context arg0, Intent arg1) {
switch (getResultCode())
{
case Activity.RESULT_OK:
Toast.makeText(getBaseContext(), "SMS sent", Toast.LENGTH_SHORT).show();
break;
case SmsManager.RESULT_ERROR_GENERIC_FAILURE:
Toast.makeText(getBaseContext(), "Generic failure",
Toast.LENGTH_SHORT).show();
break;
case SmsManager.RESULT_ERROR_NO_SERVICE:
Toast.makeText(getBaseContext(), "No service",
Toast.LENGTH_SHORT).show();
break;
case SmsManager.RESULT_ERROR_NULL_PDU:
Toast.makeText(getBaseContext(), "Null PDU",
Toast.LENGTH_SHORT).show();
break;
case SmsManager.RESULT_ERROR_RADIO_OFF:
Toast.makeText(getBaseContext(), "Radio off",
Toast.LENGTH_SHORT).show();
break;
}
}
}, new IntentFilter(SENT));
//---when the SMS has been delivered---
registerReceiver(new BroadcastReceiver(){
@Override
public void onReceive(Context arg0, Intent arg1) {
switch (getResultCode())
{
case Activity.RESULT_OK:
Toast.makeText(getBaseContext(), "SMS delivered",
Toast.LENGTH_SHORT).show();
break;
case Activity.RESULT_CANCELED:
Toast.makeText(getBaseContext(), "SMS not delivered",
Toast.LENGTH_SHORT).show();
break;
}
}
}, new IntentFilter(DELIVERED));
SmsManager sms = SmsManager.getDefault();
sms.sendTextMessage(phoneNumber, null, message, sentPI, deliveredPI);
}
Can anyone help with this problem on IOS?
Thanks
hoanhunguyen
Answer by Chowdery · Aug 04, 2013 at 09:51 AM
Hey Guys, I was scrounging around for an answer to this functionality as well and managed to find the below code that opens up the phone SMS window with a list of recipients to send the SMS to.
string mobile = "0437614201";
Application.OpenURL("sms:" + mobile);