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World space UI shifted down on some Android devices
Hello i have several world space UI canvases containing images in my 3D scene.
When i build the game and test it on some devices (Samsung J3, Asus tablet..) these UI images appear to be shifted down a bit, so the horizontal one (mexican flag) is not visible because under ground level and the vertical one (american flag) has the base triangle below the ground.
(sorry for the bad image, the tablet is not mine)
This seems to be somehow related to the physical devices, because on other devices and in the Unity editor i don't have any problem.
The position of these canvases is not modified anyway. I even tried to set the Y position on Start() by placing them on ground Y + 1f. Does someone have any idea why these canvases are drawed shifted down?
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