Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by komponent · Jul 15, 2012 at 01:37 PM · camerarotationguibutton

Attach image to button

Hi all,

I have a script that controls to rotation of the camera around a target on the click of a button. I would like to attach the buttons that work to some custom images, but every bit of code I try will break the camera rotation.

This is my script at the moment.

 using UnityEngine;

using System.Collections;

public class CameraRotate: MonoBehaviour { public Transform target; public float distance = 20.0f; public float zoomSpd = 2.0f;

 public float xSpeed = 240.0f;
 public float ySpeed = 123.0f;

 public int yMinLimit = -723;
 public int yMaxLimit = 877;

 private float x = 0.0f;
 private float y = 0.0f;

 private float GUIHorizontal = 0;
 private float GUIVertical = 0;

 public void Start () {
     Vector3 angles = transform.eulerAngles;
     x = angles.y;
     y = angles.x;

     // Make the rigid body not change rotation
     if (rigidbody)
         rigidbody.freezeRotation = true;
 }



void OnGUI() { if(Event.current.type == EventType.Repaint) { GUIHorizontal = 0; GUIVertical = 0;

 }
 GUILayout.BeginHorizontal();
 if(GUILayout.RepeatButton("RotateLeft"))
 {
     GUIHorizontal = -1;
 }
 if(GUILayout.RepeatButton("RotateRight"))
 {
     GUIHorizontal = 1;
 }
 GUILayout.EndHorizontal();

}

 public void LateUpdate () {
     if (target) {
         x -= GUIHorizontal * xSpeed * 0.02f;
         y += GUIVertical * ySpeed * 0.02f;

         y = ClampAngle(y, yMinLimit, yMaxLimit);

     distance -= Input.GetAxis("Fire1") *zoomSpd* 0.00f;
         distance += Input.GetAxis("Fire2") *zoomSpd* 0.00f;

         Quaternion rotation = Quaternion.Euler(y, x, 0.0f);
         Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;

         transform.rotation = rotation;
         transform.position = position;
     }
 }

 public static float ClampAngle (float angle, float min, float max) {
     if (angle < -360.0f)
         angle += 360.0f;
     if (angle > 360.0f)
         angle -= 360.0f;
     return Mathf.Clamp (angle, min, max);


 }

}

and this is what the viewport shows, the unity images representing where the custom image buttons will go.

alt text

Can anyone shed any light on how to place and use an image for the button.

Thanks :)

-j

rotatebut.jpg (53.2 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jack_sparrow · Aug 31, 2012 at 05:15 AM 0
Share

use GUIStyle

http://docs.unity3d.com/Documentation/ScriptReference/GUIStyle.html

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by ScroodgeM · Aug 31, 2012 at 11:18 PM

in class block:

public Texture2D TextureLeft;
public Texture2D TextureRight;

in OnGUI()

GUILayout.BeginVertical();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
if(GUILayout.RepeatButton(TextureLeft))
{
    GUIHorizontal = -1;
}
GUILayout.FlexibleSpace();
if(GUILayout.RepeatButton(TextureRight))
{
    GUIHorizontal = 1;
}
GUILayout.EndHorizontal();
GUILayout.EndVertical();
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

pan camera by touch / gui button 0 Answers

Making GUI Buttons on a GUI Texture 1 Answer

Camera rotation - button emulation 0 Answers

Clicking Trigger 1 Answer

Script for a GUI button to change an object's rotation? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges