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Question by William4458 · Mar 07, 2018 at 05:25 PM · lightingbugmobileuv mappingreflections

Lighting Broke after Unity Crash

Hey everyone,

I literally just finished my first mobile game that I've been working on for 3 months and as I was building the last test build to check if everything works, Unity crashed. No big deal, right? I open op unity and notice all the shadows are not there and unity throws several errors for each of the meshes. And I've been trying to fix this for 2 hours now. Baking the lighting just gives me errors and then gets stuck at "5/11 Clustering..." (bottom right), and I've played around with all the settings. Nothing seems to be working. I was so close to release and then this..... Here are all my lighting settings and the errors: and the last image is here since Unity doesn't allow more than 1 mb: https://drive.google.com/file/d/1zpYROWv01h5PvHXV-WogFJIg4NnA1xz4/view?usp=sharing alt textalt text

I'd really appreciate any help! Thanks in advance!

screen-shot-2018-03-07-at-174052-copy.png (71.7 kB)
screen-shot-2018-03-07-at-174052.png (46.2 kB)
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Answer by William4458 · Mar 07, 2018 at 09:09 PM

No one every replies on here :/

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