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Changing Bones positions and rotation in OnAnimatorMove not working.
I am needing to move some bones in my character in OnAnimatorMove so that it happens before the IK pass, this works fine on the Object that the Animator is on but for a child bone such as the hips in my case I can not change its position or rotation. Is this not possible to do? Or is their some trick? I know that in LateUpdate you can easily move any of the bones and it works but as that happens after the IK if means my feet and hands move away from their targets and looks yucky.
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