Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by N3rg4l · Apr 03, 2020 at 08:32 AM · c#scripting problemdestroyscene-loadingdontdestroyonload

Execution order of Destroy() and DontDestroyOnLoad() between Scenes

Hello people,

I am writing here because i did not find anything helpful for my question.

I am working with GameManager, its static Instance and its use while changing scenes.

I have this scenario: 3 scenes ("GameMenu", "SPGame", "MPGame") and each one has a GameManager instance. Then I have written this code:

1) First Unity Methods:

 private void Awake()
     {        
         PrintExecutionLocation(this);
         SetUpGameManager();                     
     }
 
     private void OnEnable()
     {
         PrintExecutionLocation(this);
         SceneManager.sceneLoaded += OnSceneLoaded;
     }

OnSceneLoaded():

 private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
     {
         PrintExecutionLocation(this);
         Debug.Log(scene.name + " loaded with " + mode.ToString() + " mode");
         Debug.Log("Looking for necessary parameters for the current scene...");
         GetSceneComponents(scene.name);
     }

2) Custom Methods

SetupGameManager():

 private void SetUpGameManager()
     {
         PrintExecutionLocation(this);
         if (CheckInstance() is true)
         {
             CheckMode();            
         }
         GetSceneComponents(SceneManager.GetActiveScene().name);
     }


CheckInstance():

 private bool CheckInstance()
 {
     PrintExecutionLocation(this);
     // if there is another istance of GameManager
     if (instance != null && instance != this)
     {
         Debug.LogWarning("There is already a GameManager instance, i destroy myself (ID: " + GetHashCode() +").");
         
         // destroy it
         Destroy(gameObject);
         return false;           
     }
     else
     {
         Debug.LogWarning("There is not a GameManager, i will not destroy myself when loading new scenes (ID: " + GetHashCode() + ").");
         instance = this;
         // don't destroy the game manager (mainly to keep the score) while changing the levels (aka scenes)
         DontDestroyOnLoad(gameObject);
         return true;
     }
 }

CheckMode():

 private void CheckMode()
 {
     PrintExecutionLocation(this);
     //If i'm not in main menu scene, activate development mode
     Debug.Log("Defining the current scene.");
     switch (SceneManager.GetActiveScene().buildIndex)
     {
         case 0:
             //Debug.Log("Sto cominciando dal menù principale.");
             _developerMode = false;
             Debug.Log("Developer Mode: OFF");
             break;
         case 1:
             //Debug.Log("Sto cominciando dal Single player.");
             _developerMode = true;
             Debug.Log("Developer Mode: ON");
             isSPG = true;
             break;
         case 2:
             //Debug.Log("Sto cominciando dal Multiplayer.");
             _developerMode = true;
             Debug.Log("Developer Mode: ON");
             isSPG = false;
             break;
         default:
             Debug.LogError(SceneManager.GetActiveScene().buildIndex.ToString() + " is not recognized as Scene Index.");
             break;
     }
 }

GetSceneComponents():

 private void GetSceneComponents(string index)
 {
     PrintExecutionLocation(this);
     switch (index)
     {
         case "GameMenu":
             Debug.Log("Looking for Canvas references of main menu, settings menu, highscores menu...");
             mainMenu = GameObject.Find("MainMenuCanvas").GetComponent<Canvas>();
             settings = GameObject.Find("SettingsCanvas").GetComponent<Canvas>();
             highscore = GameObject.Find("HighscoreCanvas").GetComponent<Canvas>();
             if (mainMenu && settings && highscore)
             {
                 Debug.Log("All Canvas references found.");
             }
             else
             {
                 Debug.LogError("I did not find all Canvas references.\nWrite more code to find what's missing.");
             }
             break;

         case "SPGame":
             Debug.Log("Taking Player reference...");
             player1 = GameObject.Find("Paddle1").GetComponent<Paddle>();
             if (player1)
             {
                 Debug.Log("Player reference found.");
             }
             else
             {
                 Debug.LogError("Player reference not found.");
             }
             break;

         case "MPGame":
             Debug.Log("Taking 1st Player reference...");
             player1 = GameObject.Find("Paddle1").GetComponent<Paddle>();
             if (player1 != null)
             {
                 Debug.Log("1st Player reference found, taking 2nd Player reference...");
                 player2 = GameObject.Find("Paddle2").GetComponent<Paddle>();
                 if (player2 != null)
                 {
                     Debug.Log("2nd Player reference found.");
                 }
                 else
                 {
                     Debug.LogError("2nd Player reference not found.");
                 }
             }
             else
             {
                 Debug.LogError("1st Player reference not found.");
             }
             break;

         default:
             Debug.LogError("Scene not correct.");
             break;
     }
     highscoreSystem = GetComponent<HighscoreSystem>();
 }
 


And i got this Log: alt text

I am wondering why the object still exists after the Destroy() method.

Could you explain to me which is the execution order when using the Destroy() method?

What about DontDestroyOnLoad() of GameManager when loading new Scene?

Thanks in advance.

unitypost.png (179.5 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

729 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to disable Dont destroy on load 0 Answers

Access loading screen scene components from Main Menu? 1 Answer

Custom 'wipe' Transition between scenes 1 Answer

Multiple EvenetSystems in Scene - only have 1 after searching though 1 Answer

How do I make a level-to-level loading screen with bar? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges