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I NEED HELP PLSSS....MY FBX -AFTER IMPORTED FROM DAZ STUDIO- APPEARS DARK IN UNITY,How to fix an FBX shaded black -even with materials included- (FBX exported from DAZ studio)
Hey, gamedevs! I have been on this problem for almost a month now and it is hindering my progress on the game I am developing. I recently started using DAZ Studio for modelling characters and I have created a series of them now. But after all the hard work at DAZ Studio, importing the FBX file of my character to unity is a huge one! I have successfully imported the character to my scene but the model appears dark in some areas as shown below...
I cross-checked the FBX file on different 3d platforms, it turned out good. This is how the model appeared in DAZ studio (where I modelled it)
I've checked a lot of forums and tutorials on how to solve this problem but I have not gotten a solution. The materials applied on each part of the models appear good individually, but on putting them on the model, they appear black. I have also fiddled with the lighting of the scene; none seem to work. Please I need help to continue on this project...on my kneessss! I appreciate in advance...
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This is how my Inspector pane for my material looks like
Answer by vertexx · Mar 21, 2021 at 01:00 AM
HI, A poster...'Lurking-Ninja" posted this link in another thread... https://www.daz3d.com/daz-to-unity-bridge Good luck with it. Hope it helps. I found when I was using Poser and exporting characters to Unity, they did need a lot of material editing. You know...setting trans maps correctly and bump maps etc. Quite an ordeal and still so. I haven't tried Lurking-Ninja's link. Let us know how you get on. All the best.
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