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Question by Shannon Archer · Jul 27, 2013 at 03:03 AM · physicsrigidbodycollidersphere

Rigidbodies not reacting to one another

I have several sphere colliders & rigidbodies in a scene and when gravity is turned on they are affected and will fall out of space however they still overlap one another.

Here is a screen grab of the settings that I have.

alt text

I'm also using

 rigidbody.MovePosition(vec3);

in order to move them.

capture.png (30.5 kB)
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Answer by manGo29 · Jul 27, 2013 at 03:15 AM

Looks like your collider is set to "trigger", so it won't interact with other colliders. Instead, triggers only send OnCollision functions to scripts.

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avatar image Shannon Archer · Jul 27, 2013 at 03:16 AM 0
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Thanks, I discovered my error when I added another rigidbody and it reacted with another non trigger object I had.

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Answer by Shannon Archer · Jul 27, 2013 at 03:18 AM

Just figured it out, if you have IsTrigger checked on the rigid body it acts as a sensor and won't react to other rigidbodies.

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