Question by
MaratIsmagil · Sep 22, 2017 at 11:44 AM ·
mecanimskinned mesh renderer
How to add new skinned mesh to my existed character?
Hi! I want to add skinned mesh to my existed character without importing new character as whole. I tried to import .fbx with new mesh and all old bones to my scene. Then, I had puted new mesh (foam base on screenshot) to my character hierarchy. I had changed root_bone field to my old bone. But it is not working. My new mesh just staying in one position without any deformation from animation.
![alt text][1] [1]: /storage/temp/102358-skinned-prob.jpg
skinned-prob.jpg
(136.7 kB)
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612135400im_/https://answers.unity.com/themes/thub/images/avi.jpg)