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Question by AutoSkyPilot · Sep 12, 2016 at 11:44 AM · unity 5gameobjectscript.scripting beginnergameobjects

Destroy(this.gameObject) destroys all the obejcts in the scene, i want only the one that is clicked on

I want to destroy gameobject when they are clicked on, but right now when i click on one all the gameobjects in the scene destorys, how do i fix this?

 void Update ()
     {
         ClickedOnAction();
 
     }
 
     void ClickedOnAction()
     {
         if (Input.GetKeyDown(KeyCode.Mouse0))
         {
            Destroy(gameObject);
         }
         
     }

This is the code i have right now. And if it has any difference, i have many of the same objects in the scene so how do i fix this?

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Answer by ScaniX · Sep 12, 2016 at 11:47 AM

Your code contains no condition other than mouse pressed, so every gameObject containing this script will of course be destroyed.

If your object has a collider, you can use the event method OnMouseDown() or OnMouseUpAsButton() (more similar to a click on that object) and add the line Destroy(gameObject) there.

This is the whole script for this:

  void OnMouseUpAsButton()
  {
     Destroy(gameObject);
  }

Make sure to give your object a collider (assuming it is a 3D object). Also see here: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseUpAsButton.html

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avatar image AutoSkyPilot · Sep 12, 2016 at 12:37 PM 0
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Cant realy get it to work, can you be a bit more specific on how to fix it?

avatar image AnthonyHJ-SAH AutoSkyPilot · Sep 12, 2016 at 01:25 PM 1
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  1. Add a collider if your objects do not have one.

  2. Replace everything you have with the following:

void On$$anonymous$$ouseDown()
{
    Destroy(gameObject);
}

No need for updates and checking and all of the other stuff; On$$anonymous$$ouseDown() checks whether the cursor is over the object (even if the cursor is hidden and sitting at the centre of the screen) and then destroys it if so.

avatar image AutoSkyPilot AnthonyHJ-SAH · Sep 12, 2016 at 01:50 PM 0
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I kinda know what you are talking about but now when i run the function the objects dosent even come on to the sceen, they gets destroyed even before they enter beacuse i have On$$anonymous$$ouseDown in update. void Update () {

         On$$anonymous$$ouseDown();
 
     }
 
     void On$$anonymous$$ouseDown()
     {
         Destroy(gameObject);
     }



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