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Why does the scene view camera move too quickly?
I am on a PC with a completely standard Microsoft mouse. It has two buttons and a scroll wheel, and the scroll wheel also acts as a middle button.
In the scene view, I can hold down the scroll wheel and drag the mouse in order to move the scene view's camera left, right, up and down. So far, so good.
(Note that I'm talking about the camera from which the scene view is rendered, rather than any in-game camera)
I can't figure out the relationship between the number of pixels that I move the mouse (i.e. centimeters on my desk) and the world-space movement of the scene view's camera (i.e. meters in my scene). Usually it "just works", but sometimes Unity gets into a state where the scene view camera moves either far too quickly or far too slowly.
How can I change the ratio of mouse drag pixels to units moved by the scene view camera?
Hey bud, click on the camera and press the "F" key. now scroll your mouse wheel back and forward....does this still make your scroll on the object super fast and shoot past it?
From what you have said above, it sounds like you are trying to navigate to a model in your scenes world space, but have the viewport`s focus assigned to something else....By pressing the "f" key, you will give focus to any object you selected before pressing said key. Hope that helps somewhat bud Take care Gruffy