Question by 
               Metalel · Mar 23, 2016 at 01:02 PM · 
                networkinginstantiatenullargumentexception  
              
 
              The thing i want to instantiate is null?
Code is supposed to summon a projectile being shot form 1 player to all clients. While the host can summon the projectile for all clients, the clients can't summon, and get the error: ArgumentException: The thing you want to instantiate is null.
     using UnityEngine;
     using System;
     using UnityEngine.Networking;
     public class CharacterController : NetworkBehaviour
     {
     public float fireballSpeed = 6;
     public GameObject fireballPrefab;
     public Transform fireballSpawn;
    void FixedUpdate()
     {
         if (!isLocalPlayer)
         {
             return;
         }
         Attack();
     }
 
     void Attack()
     {
         if (Input.GetButtonDown("Fire1"))
         {
                 CmdFireProjectile(fireballPrefab, fireballSpeed,     fireballSpawn.position,fireballSpawn.rotation);
         }
     }
     [Command]
     void CmdFireProjectile(GameObject projectilePreFab, float projectileSpeed, Vector3 projectileSpawnPosition, Quaternion projectileSpawnRotation)
     {
         GameObject projectile = (GameObject)Instantiate(projectilePreFab, projectileSpawnPosition, projectileSpawnRotation);
 
         projectile.GetComponent<Rigidbody>().velocity = projectile.transform.forward * projectileSpeed;
         NetworkServer.Spawn(projectile);
 
         Destroy(projectile, 2);
     }
   }
 }
 
              
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