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[2D] Getting particles to collide with a game object(Explosion debris effect)
I have a particle system that shoots out in every direction. I have an enemy that would get hit by it. I would like to detect this collision and add something to it(damage, etc). I can't seem to find any solution as to how to go about doing this, and I feel like I've tried everything. I'm starting to think it isn't possible.
My enemy object has a boxcollider2d. I also tried adding a trigger collider.
I have tried using legacy world particle collider.
I have tried to set up the particles as a trigger.
It seems that this used to be a feature that was built in, but removed?
Implementing this would do wonders for my game.
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