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Roll a ball script issue!
While trying to follow along with the "Roll A Ball" tutorial, I reached a problem when it came to creating a third person camera. When i implemented the script on the "player" the sphere flew straight upwards and came back down. Sometimes the sphere would go through the floor when it came back down. I went back to check the script and it looks fine to me but I can't find out whats causing this. This is all the code in my script:
using UnityEngine;
using System.Collections;
public class Camera_Controller : MonoBehaviour
{
public GameObject player;
private Vector3 offset;
// Use this for initialization
void Start ()
{
offset = transform . position;
}
// Update is called once per frame
void LateUpdate ()
{
transform . position = player . transform . position + offset;
}
}
can someone tell me what I am doing wrong?
P.S. I am not an experienced programmer so I will better understand simple answers.
Answer by sethuraj · Jul 18, 2014 at 11:14 AM
Change your offset vector calculation to this.The code currently you are using is not making any gap between the player and the camera
using UnityEngine;
using System.Collections;
public class Camera_Controller : MonoBehaviour
{
public GameObject player;
private Vector3 offset;
// Use this for initialization
void Start ()
{
//Offset is the distance between camera and player which should be maintained all the time
offset = transform.position - player.transform.position;
}
// Update is called once per frame
void LateUpdate ()
{
//Keep camera always away from the player position
transform.position = player.transform.position + offset;
}
}
Good Luck...
I just tried this and the ball stays on the ground but when the player moves the camera stays in the same position.
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