Question by
OfficialHermie · Sep 20, 2017 at 12:11 PM ·
lighting
Lighting bakes non-static objects
I have a character in my scene, and "Static" is un-checked. However, after I bake the lightmap, the character's texture / appearance changes, so I guess the lightmap also bakes the lightmap onto the non-static character.
Can anybody tell me what I'm doing wrong? Thank you.
Comment
Answer by OfficialHermie · Sep 20, 2017 at 12:22 PM
I got it, I had to add a light probe group to illuminate the character.
Your answer

Follow this Question
Related Questions
how to make flashlight follow mouse pointer in 2D? 1 Answer
Android mobile lighting bug works fine in editor 0 Answers
Cast shadow on ground plane with sky box / VR. 0 Answers
Sprites gets light up in shadows 0 Answers
Alpha sprite mask / Remove Overlay 0 Answers