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Question by
denwot · Apr 08, 2015 at 03:02 AM ·
scriptableobjectscenes
Saving Levels in Scriptable Objects
Hi
I'm creating an game in Unity where the levels are Tile Based.
Right now each level is a different Scene but I was thinking in using scriptable objects to save this 2D array of tiles on assets and have just one scene to load the "scriptable object" levels.
The question is: Is a good approach to use Scriptable objects to save levels?
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