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Question by denwot · Apr 08, 2015 at 03:02 AM · scriptableobjectscenes

Saving Levels in Scriptable Objects

Hi

I'm creating an game in Unity where the levels are Tile Based.

Right now each level is a different Scene but I was thinking in using scriptable objects to save this 2D array of tiles on assets and have just one scene to load the "scriptable object" levels.

The question is: Is a good approach to use Scriptable objects to save levels?

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