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               Vel_1828 · Oct 26, 2016 at 02:05 PM · 
                transformupdatefixedupdate  
              
 
              Transform.translate -> Update or FixedUpdate
Hello!
I've been wondering - should transform movement be managed in Update or Fixed Update? I know that physics should be in Fixed, but stuff like scripted projectiles?
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              Answer by Zodiarc · Oct 26, 2016 at 02:12 PM
I don't see a problem for non-physics related things to be in Update (but remember to multiply movements with Time.deltaTime to be framerate independent)
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                